My Contribution
In this project, I played a dual role as both Asset Designer and Gameplay Programmer. Initially, I collaborated on selecting free Unity assets and customizing them to fit the game’s aesthetic. I then created the in-game environment, building and assembling the room where Rapunzel is trapped. In addition, I took on a significant portion of the game's programming, developing key features such as the countdown timer, start and end screens, and implementing logic for various in-game puzzles. My teammates handled the character illustrations and provided support in coding the overall game structure.